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SergeantLuke

74 Game Reviews

18 w/ Responses

The graphics look good but there's absolutely nothing to the game. I understand it's just a "test", but even a test should have some substance beyond "drive and drive and drive".

The presentation and graphics both look pretty ugly and amateurish (not to mention the way you somehow confused donuts for cheese), but I've gotta admit, I really like the game underneath. It's pretty derivative of Bloons, but the addition of Tom as a major obstacle adds a bit of challenge, and the controls are really solid- Jerry goes, more or less, exactly where I want him to go. Overall, not a bad game.

A totally brainless brawler with no variety whatsoever. There are, I'll admit, enough unique attacks to make this game good cathartic fun for 10 minutes or so, but I just wish it had even the slightest amount of depth. There's no way I would ever bother to play long enough to unlock all of the upgrades.

Also, the Yao Ming and Forever Alone faces are stupid and overused, but that's another matter entirely.

The graphical style is excellent, but I'm pretty sure NG frowns upon releasing alpha builds in the Games Portal. Post this again once you've put more work into it- it's very promising!

I like it, but the level generation is problematic at times. I had some trouble finding which way to go.
And it'd be nice if there was a wider viewing area- the shadowy effect seemed pointless, and inaccurate to the ZX Spectrum style that you're emulating. Also, the music cuts out after a while.

This is a great game! Simulators are a soft spot for me, especially since there aren't many these days, so the idea of an RPG from the other side of the desk was great! The interface is well-designed, and I like the art style. Everything was perfectly spelled out for me and I was able to use everything at my disposal with no trouble.

There are problems, though- the programming seems to be buggy at times, and often you just stand around waiting for things to happen- and the lengths of the wait times are excruciating.

And, look, pay-to-play games have their place, and it isn't NG. I'm sure Facebook would kill for a game like this. It doesn't ultimately impact the game, but it was disappointing to see.

This game defies all logic. Why are the Mario sprites mixed in with random doodles, obviously done using the Paint tool? Why is it that key features- like Mario's jumping ability and walking speed- change randomly from level to level? Why do the coins seem to have no purpose? Why are levels completed by touching a Windows start button, and why do you jump on Newgrounds logos to reach higher heights? Why, if this is a Mario game, are enemies invulnerable to your jumps and blocks invulnerable to your fist?

Yes, this game is hard, but not by design. If this game were properly programmed to work like an actual Mario game, it wouldn't be hard at all.

A pretty decent Mario clone. I like the graphics and music, and Maria is pretty cute. The physics do seem a little floaty, though, and there's nothing especially great about the level design.

Too simple, and it could use some sound. Its premise is amusing though.

I'm sorry, but this really doesn't seem like much of an improvement. Basically the only change I even noticed was that the text is now a lot more legible. The enemies are still obscenely difficult and the game's presentation is still very amateurish (with its poorly-written introduction and its bland-looking fonts and menus, where you need to click on the individual letters- always a pet peeve). I really do like where you're trying to go with this, honestly, but there's still a lot of work to be done here.

Alright, worms! I've got a lot of time to spend, and I don't want it wasted! Now go make something that impresses the hell out of me, and I MIGHT give you 3 stars! Make the best damn thing I've ever seen, and you get 4! What? 5 stars? BWAHAHA! DREAM ON!

Luke Schwiebert @SergeantLuke

Age 28, Male

Joined on 12/15/07

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