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SergeantLuke

18 Game Reviews w/ Response

All 74 Reviews

An absolutely spot-on tribute! You can even see the shadows of the sprites on the screen, just like the real thing! It's a very simplistic game, to be sure, but then again, these kinds of games really couldn't be any more complex than this.

ChrisKempt responds:

Thanks dude :) Glad you liked it. Sometimes I wish all games could be this simple!

Boy, it's hard to believe ol' Sam's been around this long, isn't it? It feels like it was only yesterday that he first started shooting the living hell out of his fellow (stick)man. Odd that the series is being created in such a bizarre order (1-4, then 10, then 9?), but at least it's managed to stay fresh.

Even though the whole "the environment is invisible until you shoot it" idea has been done before, it hasn't become common enough that it's worn out or anything, so it still feels like fun. The graphics and level designs are basic, but then, "basic" has always been the series' forte. The quiet humor (like the amusingly pointless character customization and the sheer foolishness of the enemies) still hits well, and overall, this is an okay game.

io3creations responds:

Thank you! :)

Yes, certain parts of StickMan Sam series are meant to be "basic" so I can focus on the programming parts. Of course, a little humor is added in there for entertainment.

What fun! I appreciated the gentle humor (like your amusing description of every individual zomby bird, or the way they keep going "Fried brains! Saucy brains!") and the inventiveness- every level seemed to have something new. I'm definitely going to be spending some time with the level editor, it seems pretty robust!

kikill responds:

I'm glad you appreciate details like that. ^^
Yeah, the level designs took a month to finish with like 30 odd testers (all my neighbors ^^).
The level editor, while bare bones, took the same amount of time.
I played your level and I like how neat and well thought out it is.
Thank you!

An incredibly creative twist on the classic memory game! On one hand, the use of memes... aggravates me (they're so overused!), but on the other hand, I suppose it makes sense that you'd want to use images that most people are already familiar with, otherwise this game would be impossibly hard! Even as it stands, it's a great challenge, and fiendishly difficult in all the right ways.

It's just the right length, too. 15 levels doesn't seem like much going in, but I felt completely satisfied!

xmorpher responds:

Great review!... We spent some time balancing the difficulty and lenght of the game thanks for noticing it and Thanks for your comments :)

What a strange game (if you could even call it that). I can't even begin to comprehend what it's all supposed to mean, but then, it seems to be a very personal work for you, so maybe I'm not supposed to. There's barely any gameplay, but what's there is intriguing. It's interesting how moving backwards will make everything rewind, and make that little ghost appear. There's symbolism in that, methinks.

I really like both the graphics and the music, which both felt very authentically 8-bit. Obviously some artistic license was taken, since the NES could never create most of the visual effects in this game, but it's a well-crafted illusion- the backgrounds really look the way digitized photos did back then, and the music seems to adhere to the NES sound chip's limitations.

I really don't know what I just played/watched/whatever. It'd be nice if the game filled up the entire screen, and that there was a more clear point to all of this, but I enjoyed it.

locketheleisz responds:

Thanks for your feedback! The screen issue is fixed :)

Wow. I'm not really a fan of dating sims, or hentai, or the like, and I never really played the first version of this game from all those years ago, but I gotta say, this is pretty good- and the sheer wonder of a game this old FINALLY being 100% completed makes it impossible for me to give this anything other than a 5.

sim-man responds:

Great! I really appreciate that.

It's okay. The concept isn't especially unique, and there really isn't all that much to the design, but I had some fun. One thing to note, the hit detection on the rings is way too wide; I found myself losing lives or beating levels when I had barely even touched the object.

mkwklng responds:

Yea I noticed that with the rings they can have some pretty jerky movements so when barely touching said rings it can result in a ahitTest being true. Thank you for making me aware of that. I appreciate it.

Great for a first game!

I'm impressed with the somewhat advanced physics techniques you used, considering this is your first game. There's not really much to the game, it's incredibly easy, and I still can't quite figure out HOW I beat the boss, but overall this is a pretty solid first project.

kyle789XBL responds:

thanks! Im going make a few more levles and fix sound bugs and btw i made sure you can beat boss :)
thanks for the review!!

Eh...

I can't really say this game is fun. It seems to mostly rely on clicking about randomly in the hope of finding the treasure. You aren't given enough locks, and there's no point in playing again once you succeed- if, of course, you realize that you succeed, since there's no sound indication whatsoever if you win.

I do like the music, though.

Rn86 responds:

there is a tactic
maybe you will find this article useful

http://en.wikipedia.org/wiki/Triangul ation

Okay

This game is admittedly very simple, and it plays very similarly to a lot of other games that I've played. It's still rather fun, even if it's unoriginal. I really like the music.

However, I do have to say: the guy moves too slowly. It's very hard to catch certain objects if they're too far away from you. Might want to fix that.

Baramyew responds:

Cheers, I know there are some problems with the movements and the timing, the objects spawn randomly, and I know that the hitbox is off with the bowl. Like I said this is my first real game made for college (if you're American and don't know, it's ages 16 - 18 in the UK).

So, thanks again for the score and the review! If I have time I'll revise it.

Alright, worms! I've got a lot of time to spend, and I don't want it wasted! Now go make something that impresses the hell out of me, and I MIGHT give you 3 stars! Make the best damn thing I've ever seen, and you get 4! What? 5 stars? BWAHAHA! DREAM ON!

Luke Schwiebert @SergeantLuke

Age 28, Male

Joined on 12/15/07

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